Actualité archivée · #19767

The Gun Mettle Update re-patchée

9 juillet 2015 à 21:18 · 0 commentaires

La nouvelle mise à jour de Team Fortress 2 : The Gun Mettle Update est sortie il y a quelques jours mais elle a apporté des bugs. Deux updates qui en corrigent sont donc sorties cette semaine dont voici les changelogs :

6 juillet 2015

  • Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
  • Vaccinator - Übercharge penalty no longer applies during setup time
  • Fixed a case where weapons could still be dropped in Mann vs. Machine
  • Fixed missing descriptions for the Powerhouse Contract
  • Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
  • Fixed weapon pickups resetting the Ullapool Caber
  • Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
  • Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
  • Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
  • Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
  • Fixed an OS X crash related to Contracts

8 juillet 2015

  • Revolver and Pistol Killstreak Kits now properly work on decorated weapons
  • Rescue Ranger bolts now properly heal friendly mini-sentries
  • Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
  • Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
  • Fixed an issue with The Sandvich where consuming it at full health would consume it forever
  • Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
  • Fixed suicides counting for the « Get a kill on Powerhouse » Contract objective
  • Fixed a issue with The Box Trot taunt when window focus changed
  • Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
  • Fixed The Scorch Shot not applying its small knockback on non-burning enemies
  • Fixed The Scorch Shot knockback from effecting Quick-Fix Über
  • Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
  • Fixed a case where textures and models would fail to load on maps with embedded resources
  • Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
Source citée à l’époque : Steam
Afficher le balisage historique original
[p-ind]La nouvelle mise à jour de [a=https://www.vossey.com/news/Team-Fortress-2-The-Gun-Mettle-Update--i19757.htm]Team Fortress 2 : The Gun Mettle Update [/a]est sortie il y a quelques jours mais [a=https://www.vossey.com/news/TF2---The-Gun-Mettle-Update-patchee--i19763.htm]elle a apporté des bugs[/a]. Deux updates qui en corrigent sont donc sorties cette semaine dont voici les changelogs : [/p-ind]
[gal]
[img=https://static.anvelia.net//pics/img/E4eetQVib0WsMNJT1mUv8M4hE2vfYFMjwMjcRf2NZbq2xBpFjF.jpg]Mettle update[/img][/gal]

[p]6 juillet 2015[/p]
[list]
	[item]Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)[/item]
	[item]Vaccinator - Übercharge penalty no longer applies during setup time[/item]
	[item]Fixed a case where weapons could still be dropped in Mann vs. Machine[/item]
	[item]Fixed missing descriptions for the Powerhouse Contract[/item]
	[item]Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)[/item]
	[item]Fixed weapon pickups resetting the Ullapool Caber[/item]
	[item]Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)[/item]
	[item]Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament[/item]
	[item]Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone[/item]
	[item]Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons[/item]
	[item]Fixed an OS X crash related to Contracts[/item]
[/list]

[p]8 juillet 2015[/p]
[list]
	[item]Revolver and Pistol Killstreak Kits now properly work on decorated weapons[/item]
	[item]Rescue Ranger bolts now properly heal friendly mini-sentries[/item]
	[item]Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%[/item]
	[item]Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect[/item]
	[item]Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time[/item]
	[item]Fixed an issue with The Sandvich where consuming it at full health would consume it forever[/item]
	[item]Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown[/item]
	[item]Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective[/item]
	[item]Fixed a issue with The Box Trot taunt when window focus changed[/item]
	[item]Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer[/item]
	[item]Fixed The Scorch Shot not applying its small knockback on non-burning enemies[/item]
	[item]Fixed The Scorch Shot knockback from effecting Quick-Fix Über[/item]
	[item]Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death[/item]
	[item]Fixed a case where textures and models would fail to load on maps with embedded resources[/item]
	[item]Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons[/item]
[/list]